Controls | Description |
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Click/Touch and drag |
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Shift while dragging | Multiplies final mass by 50 |
A while dragging | Divides final mass by 50 |
Z while dragging | Multiplies final speed by 25 |
X while dragging | Divides final speed by 5 |
C at any time | Makes all objects white |
M at any time | Enables all objects to phase through one another |
S at any time | Collisions lead to the smaller object getting partly absorbed |
B at any time | Collisions with the walls are disabled |
Enter at any time | Draws trails on all objects |
Spacebar at any time | Pauses the game |
Additionally you can go into the console and use this function to create a particle of your own (by opening the console and pasting the below in):
createParticleWithColour(mass, xpos, ypos, xspeed, yspeed, hex_colour)
For example:
createParticleWithColour(0.1, 200, 350, 0, 2.5, '#c0392b')
The mass determines the radius by assuming mass is equal to the volume, and then using the volume of the sphere to get the radius.
Otherwise all the units are arbitrary and should be determined by playing around a bit.
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Presets | |
5 bodies orbiting a star | |
Binary star system |